The island is alive โ here's how it works
HOW TO PLAY
You're a prisoner in TEC1's SuperMax reality show. The world fights back, factions hold ground, and named hunters remember you. This is what each system does โ and how to come out on top.
โก 60-second start
- Play like normal SCUM. Everything below happens around you automatically โ you don't type commands.
- Build a base โ that claims the grid sector it's in for your squad, and territory pays you real in-game money.
- Fights come to you. Enter a POI, get hunted by a nemesis, or get sieged โ survive it for a reward.
- Pick a faction with
/join-factionfor standing, dividends, and safe passage on their ground.
๐บ๏ธ Territory & Grid War
The map is 25 sectors. Build a base in a sector and your squad controls it โ one owner per sector, most bases wins.
How to win: hold sectors, cluster them (a connected block pays a bonus), and level them with more bases. Every held sector pays your squad in-game cash on a cycle. See the live board in #faction-territory or the Territory Income page.
๐ค Alliances & Diplomacy
Squads can make deals instead of fighting. Allies co-hold sectors and never contest each other; a pact is simple non-aggression; a vassal pays its overlord tribute in return for protection.
How to do it (in Discord): /diplomacy ally [tag], /diplomacy pact [tag], or /diplomacy submit [tag] to propose โ the other squad runs /diplomacy accept [tag]. /diplomacy war [tag] puts a bounty on their land; /diplomacy peace [tag] ends it. See it all live on the War Map.
๐ The Four Factions
๐ง The Re-Animated ยท ๐ค TEC1 Sentries ยท ๐ซ The Drifters ยท โ ๏ธ The Condemned. Each controls sectors and fields its own themed NPCs.
How to win: /join-faction to pledge. Do things in their territory to earn reputation; good standing pays in-game cash dividends every 15 min (double on their ground) and buys you safe passage from their forces.
๐ฏ Nemesis Hunters
27 named hunters (Stalkers up to Deathless). Get marked and one stalks you โ it whispers how close it is, then closes in with its crew. Escape it and it remembers, and comes back bigger.
How to win: stand your ground and break its crew. Kill enough of the hunter's pack and the hunt ends โ you earn a long breather before anything hunts you again. Running only delays it.
๐ฐ POI Encounters
Walk into a named location (military site, town, bunker, junkyardโฆ) and it fights back โ a garrison, an ambush, a sniper, or a boss, themed to whoever controls that sector.
How to win: the bigger the POI and the higher your fame, the harder it hits. Clear it or outlast it โ the bot tells you when it's over and gives you a breather. Friendly-faction ground leaves you alone.
๐ง Hordes & Sieges
Waves of the dead โ and sometimes armed drifters โ mass outside your base's bubble and close in. A siege is scaled to your squad's threat and comes from the faction that holds your ground.
How to win a horde: your base's flag radius auto-kills anything that spawns inside it โ so they ring the perimeter and walk in. Hold the walls, thin them at the edge, and survive the timer (~10 min) for a cash + gear payout. Patience beats panic.
๐ฐ Money, Fame & Insurance
Territory, dividends, and surviving events all pay real in-game cash to your bank. Your fame is your threat level โ the higher it climbs, the harder the world comes for you.
Tip: insure your vehicles so a loss isn't permanent, and remember โ being famous makes you a target. Big rewards, big heat.
๐ The golden rules
Questions? Ask in Discord โ the live boards in #faction-territory show who's winning right now.